Ulisse Wolf has done further testing in-game with the update to verify that it is operating up to spec with the other digital editions, and found that the Network Addon Mod (NAM), custom building nightlights, and critical DLL mods like SC4Fix.dll (which solves a number of major game issues) all work as intended. The size of the SimCity_1.dat file, one of the most critical files in the game, also matches that of the GOG version. I’ve been able to install the new version (the EA App also did not try to sidle onto my Steam or GOG copies, as it had done during my previous investigations in September 2022), and sure enough, the executable is indeed Version 1.1.641. My NAM Team colleague Ulisse Wolf and I both happen to own copies of the EA App version, and much to our pleasant surprise after so long, we were able to confirm the reports. The first report rolled in via /u/mate54 on the /r/simcity subreddit about 8 hours ago. Well, it appears that sometime earlier today, not long after the EA Publisher Sale ended (which saw the game’s price temporarily drop down to a mere US$1.99 on Steam and directly through EA), EA finally did the thing that myself and pretty much the entire SC4 community have wanted them to do: re-patch their version of the game to Version 1.1.641, the same version that GOG.com and Steam have offered from the beginning. Those of you who have followed SimTarkus over the years have gotten a front row seat to the saga over the EA App (formerly Origin) and EA Play (formerly Origin Access) retail edition of SimCity 4–how it was originally locked to the unpatched Version 1.1.610, then fixed after my exposé blew up on Reddit and got covered by PC Gamer in 2014, then quietly and mysteriously reverted back to Version 1.1.610 sometime after the furor died down.
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